Cold War Crisis

Cold War Crisis is a real-time strategy computer game modification for Command & Conquer: Generals – Zero Hour. It is based on Operation Flashpoint: Cold War Crisis, using realistic units from that time period. Cold War Crisis is a Total Conversion, replacing all of the units from the original game with NATO and Soviet units made by the development team.

Cold War Crisis has been awarded 2 ModDb Awards, one "Mod Of The Moment" and the other being a ModDb Model Texture Design Award.[1] It has been shown at the Electronic Arts's booth at the Leipzig Games Convention 2005.[2] The closed Beta was started as May 2007 and the finished version was made public on July 27, 2008.

Contents

Gameplay

Gameplay centers around the traditional RTS multiplayer skirmish mode, but a single player campaign is available. Cold War Crisis is not a completely realistic interpretation of a potential Third World War, but it features more realistic units than the original Command & Conquer: Generals game.[3] It will be ground and air based gameplay, with no naval units and no super-weapons like in the original game. Cold War Crisis will, despite its setting, not feature any nuclear weapons except the SS-20 theater ballistic missile as a campaign-only weapon.

Fuel System

Instead of building power plants in the middle of a warzone, the production-cap is made up in terms of fuel. Every vehicle and aircraft needs fuel. Planes use more fuel than vehicles, and tanks more than trucks. First of all, the command center grants a player some fuel at the start of the game. Secondly, a player can build a limited number of fuel depots. The third possibility is to capture fuel depots spread around a map. If fuel demand is more than the fuel available to a player, their vehicles become unusable, and buildings which require fuel are unable to function. A barracks, for example, does not require fuel to function and so infantry become a very valuable resource after a player runs low on fuel.

Units

Press

Cold War Crisis has a number of magazine articles written about it, in particular being shown in GameStar Magazine, PCGames Magazine, PCAction Magazine, as well as coverage on various gaming websites, such as GameSpy, Macologist[4] and Games4Mac.de.[5] Staff Interviews or Previews have taken place for cnc-inside.de,[6] and cnchq.de.[7] And official recognition from EA in one of their battlecast primetime episodes for CnCTV.

References

External links

See also